Archive for July, 2009

Ship Paint Job

Saturday, July 18th, 2009

So here’s an image showing an initial go at custom paintjobs for ships. This particular shot shows the ship with two different color schemes. Whenever you visit the outfitter, you’ll be able to repaint your ship with a custom color scheme. You’ll be able to select two colors for each ship, to provide a bit of differentiation. Factions will also use this feature to help you tell them apart.

Ship Paintjob

Ship Paintjob

Editor?

Friday, July 10th, 2009

In fits and starts (an hour or so each evening after I’m burnt on the “day job”), I’m working on a data editor for the game. It will allow for editing essentially everything in the game that isn’t code dependant. Sprites, animations, items, star systems, universes, and I’ll be able to do it all from the options menu of the game (no separate editor here).

I’m toying with the idea of making the editor available to players, or at least parts of it. Certainly, editing universe and star system styles should be available, but I’m not so sure about the more technical aspects. Would you d be ticked if it wasn’t available until you achieve some goal in the game, like having enough money to buy it, or needing to find some rare “Play God” rare golden idol that only shows up one game out of three?